Projects

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Graphics and Reality projects:

Real-Time Cloud Rendering.
Parker Ford
 
 
Video Games:

A Comprehensive Categorization Framework for Interactive Fiction Games.
Barack Hongyang Liu

 

Graphics and Reality projects:

Interactive Watercolor Painting.
Yiwei Tu

Constrain-based AR.
Brandon Vassion
 
Video Games:

Dive: An 2D Underwater Horror Exploration Game.
Mikhail Ermolenko, Taicheng Li, Pavel Peev, Justin Seo, and Po-Lin Tu.

MechaPunk Fury.
Vincent Allen, Brandon Jackson, Elygh Thao, and Abdul Naveed.

Spring Tactics.
Jacob Tea and Kobe Kamin. 

WildScapes.
Jino Chai, Jason Nguyen, and Alicia Tiang. 

 

Augmented Space Library and reality applications:

Touching and Playing with Functions.
Khushaal Kurswani, Edward Liao, Daniel Lorentz, and Ethan Mo

CourseXpo: Spatial Chat, Collaborative Quiz and Drawing.
River Hill, Talon Martin, Pavel Peeve, Paul White

ASL ARPointCloud Scanner.
Shaun Stangler

CourseXpo: A Collaborative Virtual Learning Environment.
Andy Tran, Connor Leonie, Patrick Miles, and Derek Slater

Lecture Board Game.
Britney Kuoch, Isabella Abad, and Daniel Kim

Collaborative 3D Gallery Space.
Nathan Miller, Tyler Miller, Pavel Peev, and Gary Yuen
 
Computer Graphics:

Real-Time Hatch Rendering.
Luyao Wang

Real-Time Cloth Simulation.
Di Wang

Real-Time Fluid Rendering.
Liwen Fan

Real-Time Caustic Illumination.
Andrew Nelson
 
Video Games:

Game Engine Support Resources.
Myles Dalton
   
 
Location Awareness

Map Shopping: A Location-Aware Grocery List Application.
Fang-Chun Lin
 

 

Augmented Space Library and reality applications:

Augmented Space Library Video Streaming.
Matthew Munson

A Scaled Adventure.
Grace Nelson

Multi-Person Interactive Topographical Map.
Jacob Chesnut, Scott Shirley, Nicholas Soerens, and Mingzhen Wang
Tele-Meeting in Custom 3D Rooms. Kevin Blair, Connor Crowne, Josh Max, and Alex Niu (Junior from Newport High School, Bellevue)
No Air Hockey. Nicholas Chambers, Sammy Lew, and Nathan Ngo Puzzle Speed Run. Eunmin Lee, Joshua Sterner, Cheuk-Hang Tse, and Kenneth Ven
 
Computer Graphics:

User Programmable Real-Time Ray Tracer.
Cho Chark Joe Leung
 
Video Games:

Project Inkbrush.
Sean Miles and Patrick Siew (Washington Institute of Technology)

Armed Conquest.
Sergei Bakharev, Ivan Hristov, and Gabriela Lenkov

Finite State Machine API for Freight Hopper.
Gabriel Oliver

Game Physics for Freight Hopper.
Ayrton Muniz

Level Editor for Freight Hopper.
Nina Panganiban
 
User Interface and Network

Intervention Party: Full stack development investigation.
Eunmin Lee

Network Support for Multi-Person RPG.
Hamza Ahmed Siddiqui and Bill Long Pham

 

 

Augmented Space Library and reality applications:

Cup Pong and Collaborative Miniature Minecraft.
Jonathan Cho and David Kim
Collaborate AR Pet Farm. Sean Miles and Marc Skaarup
Collaborative VR Escape Room. Cody Thayer, Isaiah Snow, and Yuto Akutsu Collaborative AR Coin Collector. Bill Pham and Phuc Tran

ASL 2: A Network Infrastructure for Collaborative Cross Reality Application.
Greg Smith

VR Firefighter Training.
Isaiah Snow and Kellan Blake
 
Remote Reality:

Manipulation of Remote Virtual View.
Daniel Smith

Conference Room: Virtual View Manipulation.
Jake Stewart
 
Location Awareness

Location-based word recommendation system, modeled as a Multi-Armed Bandit problem.
Adriana Padilla
 
Computer Graphics:
Photorealistic and Toon Shading. Yingming Dang Realtime Ray Tracer. Kaihua Hu
 
Games Specific:
DinoText: Dynamic Text Generation Tool for Game Designer. Matthew Munson, Camden Brewster, and Ihsan Halimun  

 

Previous projects: 2017 – 2019

Under supervision of Dr. Kelvin Sung. Division of Computing Software Systems at UW Bothell