Books
(+) Graduate students
- Kelvin Sung, and Gregory Smith(+), “Basic Math for Game Development: A Beginner’s Guide to Mathematical Foundations,” Second Edition, APress, December 2023. ISBM-13: 978-1-4842-9884-8.
- Publisher book site and book source code
- First edition (published in 2019): Publisher book site and book source code
- Kelvin Sung, Jebediah Pavleas, Matthew Munson(+) , and Jason Pace, “Build Your Own 2D Game Engine and Create Great Web Games — Using HTML5, JavaScript, and WebGL2,” Second Edition, APress, December 2021. ISBM-13: 978-1-4842-7376-0.
- [Publisher book site] [Online example access] [source code]
- First edition (published in 2015): [publisher site] [Online examples] [source code]
Papers
(+) Graduate students ; (*)Undergraduate students.
- P. Ford(+) and K. Sung, “Real-Time Atmospheric Cloud Rendering System,” in Proceedings of the 37th Conference on Graphics, Patterns and Images (SIBGRAPHI 2024), P. 1-6, 2024. Available: Full Paper, Presentation Slides, Parker at the Conference, Parker working VERY hard with new Brazilian Friends.
- B. Kuoch(*), R. Angotti, and K. Sung, "Lecture Board Game,” in Proceedings of the 15th International Conference on Education and New Learning Technologies (EDULEARN23), Palma, Spain, July 2023, pp. 5733–5739. doi: 10.21125/edulearn.2023.1503. Available: Full Paper | Presentation Slides | Robin's presentation.
- K. Kurswani(*), E. Liao(*), D. Lorentz(*), E. Mo(*), R. Angotti, K. Sung, "Putting the ‘Fun’ in Functions: Engaging Students in Mathematical Functions Through VR,” in International Conference on Technology in Collegiate Mathematics (ICTCM 2023), Denver, Colorado, March 16. Available: Full Paper | Presentation Slides | Khushaal At the conference.
- C. Leonie(*), R. Angotti, and K. Sung, "CourseExpo: An Immersive Collaborative Learning Ecosystem,” in ACM Symposium on Virtual Reality Software and Technology (VRST 2022), Tsukuba, Japan, Nov 2022. Available: Full Paper | Poster.
- J. Sung and K. Sung, “Integrating Videogames Development and Software Engineering in a College Senior Elective Course,” in Proceedings of the 14th International Conference on Education and New Learning Technologies (EDULEARN22), Palma, Spain, July 2022, pp. 4338–4345. doi: 10.21125/edulearn.2022.1035. Available: Full Paper | Presentation Slides | Kelvin At the conference.
- J. Chesnut(*), and K. Sung, “Interactable Topographical Map with Remote Cross Reality Collaboration Support,” in IEEE International Conference on Computational Intelligence & Virtual Environments for Measurement Systems and Applications (CIVEMSA), to appear, June 2022. Available: Full Paper | Conference Presentation | Presentation Slides | Jake at the conference.
- G. Smith(+), and K. Sung, “Augmented Space Library: Hybrid P2P Library for Remote Cross Reality Investigations,” in Proceedings of the 15th Annual International Technology, Education and Development (INTED 2021) Conference, March, 2021. Available: Full Paper | Conference Presentation | Presentation Slides. (Virtual conference due to pandemic)
- G. Smith(+) and K. Sung, “Teaching Computer Graphics Based on a Commercial Product,” in Proceedings of Eurographics 2019 – Education Program, 2019. Available: https://doi.org/10.2312/eged.20191031 | Greg at the conference.
- K. Yang(+), T. Brown(+), and K. Sung, “AR Object Manipulation on Depth-Sensing Handheld Devices,” Applied Sciences, vol. 9, no. 13, p. 2597, Jun. 2019 [Online]. Available: http://dx.doi.org/10.3390/app9132597
- J. Albert(+) and K. Sung. "User-centric Classification of Virtual Reality Locomotion,” in Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, VRST 2018, Tokyo, Japan, November 28 – December 01, 2018, pp. 127:1–127:2.
Poster | Conference-Presentation | Jeremy at the conference. - A. Hitchcock(+) and K. Sung. " Multi-view augmented reality with a drone,” in Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, VRST 2018, Tokyo, Japan, November 28 – December 01, 2018, pp. 108:1–108:2.
Poster | Conference-Presentation | Aaron at the conference. - K. Sung, K. Gourd, A. McMahon, K. Mansoor(*), R. Gaggero(+), in Proceedings of the 49th SIGCSE Technical Symposium on Computer science education (Baltimore, MD, USA), SIGCSE ’18, PP. 515–520, February 2018. Paper | Presentation | Kulsoom and Ann at the conference.
- N. Fiebelkorn(*), B. Clark(*), K. Sung, "Would Gamers Collaborate Given the Opportunity?" Poster Paper in FDG 2018, June 2018.
Poster - A. Hitchcock(+), and K. Sung, in “Encyclopedia of Computer Graphics and Games,” Newton Lee, Editor, Springer Nature 2018. Short entries: Game Physics Engine, Overview; Game Loop and Typical Implementation; Interactive Computer Graphics and Model View Controller Architecture.
- M. Tanaya(+), K. Yang(+), T. Christensen(*), S. Li(*), M. O’Keefe(*), J. Fridley, K. Sung, " A Framework for Analyzing AR/VR Collaborations: An Initial Result ," To appear in IEEE International Conference on Computational Intelligence & Virtual Environments for Measurement Systems and Applications (CIVEMSA) , June 2017. Conference-Presentation | Keng and Taran at the conference.
Master of Science Thesis
- Barack Hongyang Liu, "A Comprehensive Categorization Framework for Interactive Fiction Games", August 2024.
- Parker Ford, "Real-Time Cloud Rendering," June 2024.
- Brandon Vassion, "Investigating Constrained Objects in AR for Validation of Real-life Models," May 2023.
- Luyao Wang, "Real-time Hatch Rendering," December 2022.
- Cho Chark Joe Leung, "An User Programmable System Agnostic Real-Time Ray Tracing Framework," August 2021.
- Gregory Smith, "Augmented Space Library 2:A Network Infrastructure for Collaborative Cross Reality Applications," June 2020.
- Jeremy Albert, "User-Centric Classification of Virtual Reality Locomotion Methods," June 2018.
- Michael Tanaya, "Object Manipulation with Tangible User Interface for Head Mounted Augmented Reality Devices," June 2017.
- Koukeng Yang, "Touching Augmented Reality: Direct Object Manipulation for Marker-less AR on Handheld Devices," June 2017.
Master of Science Capstone Reports
- Jacob Chesnut, "A Real Time Ray Traced Rendering for a Virtual Reality Headset Using Foveated Rendering", December 2024.
- Yiwei Tu, "Interactive Watercolor Painting," June 2023.
- Tyler Choi, "Enhancing Search and Rescue Operations: A Pragmatic Application of User-Centered Development," June 2023.
- Di Wang, "Real-Time Cloth Simulation," December 2022.
- Andrew Nelson, "Real-Time Caustic Illumination," August 2022.
- Liwen Fan, "Real-Time Fluid Rendering," June 2022.
- Fang-Chun Lin, "Map Shopping: A Location-Aware Grocery List Application ," March 2022.
- Adriana Padilla, "Location-based Word Recommendation System, Modeled as a Multi-Armed Bandit Problem," December 2020.
- Yingming Dang, "Photorealistic and Toon Shading," June 2020.
- Kaihua Hu, "Real-time Ray tracing in Unity," March 2020.
- Anjal Doshi, "Learning Modern Computer Graphics using Vulkan API," June 2019.
- Aaron Hitchcock, "Cross Reality Views Via an Unmanned Aerial Vehicle," June 2018.
- Joshua Lanman, "Volumetric Fog," June 2018.
- Thomas Brown, "Suggestions for an Improved Approach to the Cross Reality Collaborative Framework", June 2018. [Report Presentation]
Undergraduate Capstone/Research Projects
2023
- Mikhail Ermolenko, Taicheng Li, Pavel Peev, Justin Seo, and Po-Lin Tu, Summer 2023, Dive: An 2D Underwater Horror Exploration Game
- Vincent Allen, Brandon Jackson, Elygh Thao, and Abdul Naveed, Summer 2023, MechaPunk Fury
- Jacob Tea and Kobe Kamin, Summer 2023, Spring Tactics
- Jino Chai, Jason Nguyen, and Alicia Tiang, Summer 2023, WildScapes
2022
- Khushaal Kurswani, Edward Liao, Daniel Lorentz, and Ethan Mo, Summer 2022, Touching and Playing with Functions
- River Hill, Talon Martin, Pavel Peeve, Paul White, Summer 2022, CourseXpo: Spatial Chat, Collaborative Quiz and Drawing
- Andy Tran, Connor Leonie, Patrick Miles, and Derek Slater, Spring 2022, CourseXpo: A Collaborative Virtual Learning Environment
- Britney Kuoch, Isabella Abad, and Daniel Kim, Spring 2022, Lecture Board Game
- Nathan Miller, Tyler Miller, Pavel Peev, and Gary Yuen, Spring 2022, Collaborative 3D Gallery Space
- Myles Dalton, Spring 2022, Game Engine Supporting Resources
- Shaun Stangler, Winter 2022, ASL ARPointCloud Scanner
2021
- Grace Nelson, Summer 2021, A Scaled Adventure
- Sergei Bakharev, Ivan Hristov, and Gabriela Lenkov, Summer 2021: Armed Conquest
- Ayrton Muniz, Summer 2021: Game Physics for Freight Hopper
- Nina Panganiban, Summer 2021: Level Editor for Freight Hopper
- Nicholas Soerens, and Mingzhen Wang, Spring 2021: Multi-Person Interactive Topographical Map
- Kevin Blair, Connor Crowne, and Josh Max, Spring 2021: Tele-Meeting in Custom 3D Rooms
- Nicholas Chambers, Sammy Lew, and Nathan Ngo, Spring 2021, No Air Hockey
- Cheuk-Hang Tse and Kenneth Ven, Spring 2021, Puzzle Speed Run
- Sean Miles, Spring 2021, Project Inkbrush
- Hamza Ahmed Siddiqui and Bill Long Pham, Spring 2021, Network Support for Multi-Person RPG
2020
- Isaiah Snow and Kellan Blake, Summer 2020: VR Firefighter Training. Feature story on UWB website
- Matthew Munson, Camden Brewster, and Ihsan Halimun, Summer 2020: DinoText: Dynamic Text Generation Tool for Game Design
- Jake Stewart, Summer 2020: Conference Room: Virtual View Manipulation
- Jun Zhen, Summer 2020: Restaurant Web Application
- Daniel Smith, Spring 2020: Manipulation of Remote Virtual View
- Yuto Akutsu, Spring 2020: VR Escape Room
2019
- Saiful Salim, Spring 2019: Multiplayer AR with Environment Interaction
- Chris Kelly, Spring 2019: VR API for Learning how to Program
- Sharanya Sudhakar, Fall 2019: Special Effect Shaders with Unity
- Jacob Lafeat, Autumn 2019: AR Collaboration
2018
- Saam Amiri, November 2018: Room Scanning for Remote VR Simulation
- Justin Baker, August 2018: Augmented Space Library Framework
- Stan Huber and Albert Kwong, August 2018: Cross Reality Collaboration with Embedded Utilities
- Tuofan(Hiro) Yuan, May 2018: 3D Room Splitter
2017
- Trayce Luxtrum, December 2017: Tango 3D Room Scanning Integration
- Taran Christensen, August 2017: AR Optical Camouflage
- Miyu Kimura and Shen Li, June 2017: Ultra-Reality Space: conVergent
- Griffin Dziok, June 2017: Multiplayer Android VR Game
- Tom Graham, March 2017: Networking in Mixed Reality Sandbox
Student Portfolios
- Gabriel Oliver, 2020
- Sharanya Sudhakar, 2019
Invited Talks
The Cross Reality Collaboration Framework
- Faculty of Computing and Informatics, Multimedia University, Cyberjaya, Selangor, Malaysia, December 2017. (Host: Dr. Wong Ya Ping)
- ASUS Technology, Suzhou (苏州), China, November 2017. (Host: Professor 陈朝成 and Generation Manager of ASUS Technology Suzhou 高致遠).
Engaging Learners From Videogames to Cross Reality Collaborations
- Computer Science Department, National Chengchi University (國立政治大學), Taipei (臺北), Taiwan, April 2018. (Host: Professor 李蔡彥)
- Department of Computer Science and Information Engineering, National Taitung University (國立臺東大學), Taitung (臺東), Taiwan, April 2018. (Host: Professor 李佳衛)
- Department of Computer Science and Information Engineering, National Cheng-Kung University (國立成功大 學), Tainan (台南), Taiwan, March 2017. (Host: Professor 謝孫源)