Current projects

UX Pedagogy

The purpose of UX Pedagogy is to understand and improve how we teach user experience.  This is a joint project with Dr. Heather Noel Turner. Read more about UX Pedagogy.

As a grant-funded and IRB approved project, UX Pedagogy has four main  goals:

  • Researching existing teaching practices
  • Gathering teaching materials like assignments and syllabi
  • Developing evidence-based teaching practices
  • Creating community by bringing together instructors to share insights, ideas, and experiences

While UX is a multidisciplinary field, our primary focus is on Technical and Professional Communication Programs in higher education.

Understanding UX in Practice

User Experience is a relatively young and quickly growing professional practice. Understanding how UX is done in practice can help inform how we teach the next generation of UX professionals.  Currently, I am interviewing UX practitioners about their work lives, learn more about the project Understanding UX in Practice

The practice of user experience occurs in a rhetorically complex space where there are competing priorities and power structures. Since design practitioners tend to be the newcomers, both as a field and also within their organizations, they have had to develop rhetorically savvy ways to convince others to accept the methods and results of their work.

Sketching for user experience

Project EMAR – Designing a social robot to address teen stress

Teens face more stress than any other age group. I’m working on a team to develop a social robot to help better understand and address teen stress. Follow our work here: http://sites.uw.edu/emar.

EMAR Team Photo

Broadening participation in human-centered design

Building better technologies means we have diverse perspectives and viewpoints at the design table. I work to bring community-based, participatory approaches to design research and also engage young people in design by introducing them to design practices.

Emma leading a research group