The Magic Behind Creating a Persona Concert

When I first picked up Persona 5 during quarantine, I fell in love with it and developed a hyperfixation on the series. But little did I know that it would inspire me to plan a tribute concert to the Persona series and this feat would be the most stressful, yet exhilarating of my life. To give a frame of reference to people that may not know what the Persona series is all about, it’s a Japanese Role Playing Game (JRPG) series created by Atlus. Each of the games revolves around high schoolers that explore dungeons and fight enemies with a manifestation of their inner being, referred to as a persona. The series is ripe with psychological themes surrounding confronting the darkest parts of oneself, friendship, and most importantly awesome music. I had started to learn many of the songs from the soundtrack during quarantine and dreamed of putting on a concert once lockdown restrictions were lifted. And as Vice President of UW Bothell’s very own music production club, I gradually started to get accustomed to a position of power that would allow me to make this show happen. The idea was initially rejected by Oliver, the president of the club, for being a niche topic, but with enough persistence, I was able to get the idea greenlit at the very start of Fall 2022. As I was going to be spearheading the project, I would mainly receive his assistance through working with club council and facilitating meetings. I started off a bit slow being overwhelmed by my vision. I had all of these clubs I wanted to reach out to, tons of effects, a live band, and costume changes. But the overwhelm of all of those things distracted me from the bare minimum of what I needed to do to make the show happen. So I talked to my voice teacher and with her advice,  I formulated a new action plan, one that would be so much easier to follow through with. I’d be collaborating with the Digital Arts Club instead of handling multiple collaborations, singing to backing tracks (barring one instrumental song we would be doing), and I would not be having multiple costume changes. 

Resources I Needed to Put The Project On

Music Production/Scoring

The main resources I used for the music production process were Reaper, Musescore, GarageBand, and Google Docs. In a separate google document, I made a list of every song in the set list and tried to look for its corresponding karaoke track. I was able to find karaoke tracks for the songs I would be singing except one which I would need to make from scratch. I organized all of the tracks by set list order and listed what types of modifications they would need or if none were needed at all. This would make it easy for me to keep track of which ones I needed to work on. I was able to download the videos for the karaoke tracks I had found as mp3 files and drag them into Reaper to record background vocals. Before going into recording anything, I listened to the parts of the songs that had harmonies over and over again with headphones to really be able to hear all of the details. I then got a sheet of the lyrics and wrote the notes for the melodies over the lyrics, using different colors to differentiate different parts from each other. I would then do my best to sing each of the parts I had extracted from listening to each track, adjusting certain parts using trial and error until I honed in on the exact sound I wanted. 

 As for music transcriptions, I was going to originally have my guitar teacher in charge of those because music transcription is not my strength at all and I don’t enjoy it. But he was not able to do so for the two songs in the set that were going to have instrumental accompaniment on them. So I was left to my own devices. I downloaded Musescore, which I had not touched in ages, found some arrangements for the songs that I kind of like, and did minor reworking to the arrangements to make them stripped down to the instruments we would need (piano and violin). This reworking process took about a couple months. As I did not have Reaper installed on my Mac, I ended up exporting the audio of each part into GarageBand tracks so the performers I featured and I would have something to practice with. 

Club Collaborations

The first and arguably most important task that would kick off the project would be to hold a meeting with the Digital Arts Club in which I planned to pitch the idea of the show, give an official set list along with rough visuals for each song for the artists to reference, and talk a small bit about featuring one other performer to play keyboard and rap on two songs in the set. Oliver was my rock throughout the initial stages of planning this show and it wouldn’t have succeeded on the scale that it did if he didn’t help me. For reference, here’s a snappy little list of the things that he did to help me prepare for this meeting and beyond:

  1.  Oliver helped me prepare the documentation for the meeting by taking note of what I had already written down and organizing it into a template that I could flesh out in time for the meeting. This allowed me to take the grandiose vision I had of the show that made me overwhelmed in the past and ground it in reality; what can actually be achieved on a low budget by college students. 
  2. He helped me narrow down the initial set list which was massive in my documentation. He encouraged me to only pick a handful of songs I liked. Once we had decided on the songs, we ordered them into sections based on what games they were from (Persona 3 songs would go first, then Persona 4 songs, then Persona 5 songs) and marked which ones would have instrumental accompaniment or feature another performer. After the list was cut down the set had 11 songs, but I was going to have Oliver feature as a violinist for two songs and would later on recruit Joe to do keyboard and rapping parts. 
  3. During the initial meeting, Oliver redirected me whenever I went on tangents regarding music production, recruiting performers, or theatrics. Since this meeting was with the club that was going to be doing visuals for us, everything else had to be kept to a minimum. I didn’t have a lot of experience conducting meetings so this was incredibly helpful.
  4. Oliver took on the role of logistics coordinator as he chose to handle the club council interactions that would allow us to reserve and decorate the space for the event as needed. 

Space Reservations

Oliver had a bit of trouble getting a hold of club council to schedule a meeting for reserving a space for the concert. When we thought we had secured a date, it ended up being moved around a couple times until we could get in contact with them. We showed up with our documentation and I described what kind of stage, decorations, and refreshments we might want for the show. We were looking to hold it in the ARC some time during spring quarter. They gave us a couple dates and times we could reserve the ARC for the concert and the best one was on May 30th. During hell week. The show would literally be put on during the time of the quarter where people are hunkering down to catch up on schoolwork or studying for finals. Neither of us wanted it because we knew we’d be risking low attendance but it was the best option they gave us so we took it. All that was left to do was actually get ready for the show and a big part of that was practicing.

I had scheduled a when2meet with the two of them and asked Oliver to reserve the usability studio in the discovery hall for us to practice. He was able to reserve the usability studio for the next month up until the show, which was good, but also very stressful because we would only have a month to practice. Because we’d be only playing some parts from the musescore arrangements I prepared, I exported the audio of the parts that wouldn’t be played and put them in a timeline on GarageBand so we could play along to them. Before our reservation of the media space started, I was able to get Joe to practice with me on campus outside of the library. Which was pretty fun as we gave the campus a little sneak peek into what we had prepared.

Creating Key Visuals for Artists

Gearing up for the show, I also had to create a more organized mood board of visuals for the artists. I created a chaotic set of potential visuals in the meeting notes, but the artists creating the visuals wanted a more specific set of references to work with so I decided to create a canva presentation which was basically one massive moodboard. Since the entire set list would have three sections categorized by songs from a singular game, I wanted the visuals to reflect that heavily. The presentation I ended up creating consisted of the following: 

  • A slide denoting each section of the set list and a color palette to go with the corresponding Persona game
  • Default visuals for each section
  • Specific visuals to transition from one section to the next.

Both of the artists I had recruited were in their senior year working on their capstone projects so it was very important to emphasize which parts would require the most effort and which ones they could cut corners on. 

Advertising

 As the concert date creeped closer and closer, advertising became a much more concerning factor. And a big part of that was coming up with an official name for the concert. I had always referred to it as the Persona concert but Oliver thought that was uninspired so we sent out a Google form for people to suggest what the name of the concert should be. We got a lot of suggestions ranging from ones that I thought really captured the essence of the show and its set list to very funny ones. Eventually, I decided to make a list of my top 5 and originally, the name I had chosen for the show was at the very bottom of the list. But it rose to the top quickly when I had drafted a poster design that I thought would complement the name well. The next step was to actually make official posters.

 I had planned on designing the posters in Clip Studio Paint as I thought at the time that would make the advertising process go by faster. For reference, the show was over a month away and I was looking at getting 3-4 weeks of advertising. I then had to bite the bullet as I realized I still had backing tracks to finish mixing at the time and tried to lend the task over to the Digital Arts Club. They denied the request to make the poster since they had only agreed to do visuals as part of their collaboration, but redirected me to the Multimedia Graphic Designers. With the help of Oliver, I filled out a form that described what logos we would need on the poster, the poster colors, along with a google drive link of the draft design I had sketched. After communicating with the graphic designer and waiting for her revisions, I got a result I was proud of and it was time to start putting up posters on campus. CEB was advertising a prom event which was happening around a similar time so we made sure to post our flyers next to theirs. We also got sandwich boards, one of which we put outside the library and another of which was outside the ARC. For online spaces, we posted the flier in the Bothell Beats discord, the UWB discord, the Digital Arts Club discord, and other respective UWB club servers such as Husky Gaming Club and Husky Game Dev. I also made sure to post about it on my personal Instagram account once the final draft of the poster was finished along with a very heartfelt description.

What The Show Was Like

Actually doing the concert was an incredible experience. Pretty much all of my friends were there and considering that the show was held during dead week, we got pretty good attendance. The audience gave me such joy and made it such an incredible experience. It was transcendental almost. I had so much anxiety about whether people would enjoy the show, how I would be perceived on stage, but in the moment, it felt like so much of that didn’t matter and all the work I had put in paid off. I did what I always wanted to do: to share music from my favorite video game series with the people I love, to perform songs that mean so much to me. And finally, I finally had the perfect outlet for that. But more importantly, I finished a large scale project which is such a rare accomplishment for me and I had put on a major performance after so many years. I was reminded of what I love about performing, the adrenaline rush of being on stage, the comradery felt in connecting with an audience, and just an overall ability to be myself, physically and mentally. Not just that, but an ability to feel in tune with myself, which is something I don’t get very often being a busy college student. 

Reflection and Conclusion

Most of the things that I wish could have been better don’t necessarily correlate with the end product itself, but more so with the process. I wish I could have started earlier and allowed my vision of the show to be more malleable to constraints and resources in the beginning. I’d rather reverse engineer my way to a possible final result than thinking everything must match the exact vision I have in my mind and forcing myself to be perfect in the process. I think my perfectionist mindset and my executive dysfunction definitely fed off of each other in that regard for the entire project. I also wish I could’ve prioritized this project rather than forcing myself to do a million things at the same time because many parts of this project took up more space in my life than I initially thought I would. I’d also want to make sure to stay in contact with any mentors that could help me during the initial stages. The last thing, I seriously wish I could’ve delegated more tasks to people than forcing myself to do almost everything. While the Digital Arts Club was working on visuals and Oliver was handling a lot of logistics, I was left with pretty much everything else and that was extremely overwhelming. Even in regards to little things like mixing tracks or transcribing sheet music, I think I should’ve accepted help more quickly so I could focus on being a better leader. Even with all of the things that I would do differently next time, this project was a major success in regards to learning leadership skills, helping Bothell Beats cross new frontiers, and most importantly performing the music of a video game series that allowed me to pursue my true self. And yes, that is a Persona reference. 

Video Games as Art — What’s in the Library?

Screenshot from video game "Super Mario Odyssey" for the Nintendo Switch.

Ahhh, video games. My number one distraction from homework. My number one detachment from interpersonal relationships. My number one point of disappointment from my parents. Believe it or not, however, video games do bring more to the table than just that little serotonin boost from beating a level, scoring an achievement, or absolutely dunking on your friends. Yes, reader, I tell you that we have come a long way from the days of the Atari where absolutely nonsensical garbage like E.T. was marketed and forced down the gullets of customers. Video games have evolved as a medium, its expressions of creativity and artistry matching that of any other form of media. So if your professor is giving you grief for staying up too late and not doing any of the assigned reading, maybe give some of these games a whirl so you can explain how you are, in fact, expanding your worldview and engaging with philosophies in an interactive field! There’s something for everybody on this list, and you can find all of these games in the UW Bothell / Cascadia College Library game collection located on the first floor across from the Course Reserves Textbook section near the lobby (here’s a link to our page about the collection). By no means is this a comprehensive or exhaustive list, the collection features hundreds of games! If you see your favorite omitted from here, do not fear or think that I am disparaging your choice. There’s a good chance I like that game, too! 😁

Mass Effect series — Xbox, Playstation

Artwork depicting characters and events from the "Mass Effect" video game series.

Because this is my article and I have a platform to preach my own biases, I am going to start with my favorite game series of all time; Mass Effect. A space opera of epic proportions, Mass Effect is sure to itch the scratches of any lovers of Star Trek, RPGs, shooters, and romance. Players take control of Commander Shepard, a space marine, tasked with saving the galaxy from the threat of the enigmatic Reapers, a machine race whose threat has not been seen for fifty thousand years. How Shepard tackles this (and how Shepard is represented; the game has a very in-depth character creator!) is ultimately up to the players. The series is well known for its conversation and morality systems, where players choose how Shepard interacts with characters and decisions presented to them. These interactions and decisions end up having long term effects on the series, with save files actually carrying across all 3 installments, creating a cohesive narrative directed by the player. Players will find themselves falling in love (both in real life and in game) with their crew-mates and in awe of the vast worlds they can explore across the galaxy. Very few games out there give the player this much agency over the story and world they create. You can reserve a copy of the first game from Suzzallo and Allen, while the second and third games can be found in the UW Bothell / Cascadia College Library game collection on the 1st floor!

Tags: Sci-fi, space opera, single player, RPG, action, dialogue heavy, LGBTQ+

Portal 2 — Xbox

“All right, I’ve been thinking, when life gives you lemons, don’t make lemonade! Make life take the lemons back! Get mad! I don’t want your damn lemons! What am I supposed to do with these? Demand to see life’s manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I’m the man whose gonna burn your house down – with the lemons!”

Portal 2‘s dialogue and narrative contain just as much wit and smarts as is required to crack the mind-bending labyrinth of puzzles found in the abandoned facilities of Aperture Science. Equipped with a portal gun that operates exactly as advertised, players must get creative to make it through each level. You can take on the single player campaign, accompanied by the nervous robot Wheatley (voiced by Stephen Merchant) and evil AI-turned-potato GLaDOS (voiced by Ellen McClain). Alternatively, grab a friend and play through the co-op campaign as bipedal androids ATLAS and P-Body. The physics of the portals as well as other substances in the game make it a blast to play, and the level design displays the creativity and thought put into this unique adventure. Plus, it’s developed by local games giant Valve! Show that Pacific Northwest pride! Portal 2 can be found in the UW Bothell / Cascadia College Library game collection.

Tags: Puzzle, single player, co-op, sci-fi, comedy

Super Mario Odyssey — Nintendo Switch

With The Super Mario Bros. Movie entering movie theaters, there’s never been a better time to don the red cap and hop on some goombas! On the same shelf as Bugs Bunny or Mickey Mouse, Mario has enjoyed widespread fame and has embedded his moustachioed visage into the fibers of pop culture. Super Mario Odyssey is the latest entry in the storied franchise that features the red plumber on a global trek across several kingdoms to stop the Koopa King, Bowser, from marrying Peach! This is a must play for any fans of the franchise or well polished platformers. The intercontinental caper sees a diverse range of level designs, full to the brim of charm and wonder, and a bevy of new mechanics breathe fresh air into the Mario formula.

Tags: Platformer, single player, vibrant, all ages

The Last of Us — Playstation

If you’ve been watching the hit HBO series, consider giving the source material a run! While Pedro Pascal’s beautiful smile does not grace the screen here, the emotional storytelling and intense action are just as present. A truly cinematic game experience.

Tags: Post-apocalyptic, story, single player, action, survival

Persona 5 — Playstation

The latest installment in the best-selling JRPG series, Persona 5 is a nuanced adventure chronicling a group of high school students who have awakened supernatural abilities through physical manifestations of their psyches, their titular Personas. Together, known as the Phantom Thieves of Hearts, the students become vigilantes exploring the Metaverse, a place born out of the subconscious desires of humankind, to steal the evil from within adult’s hearts. Give Persona 5 a go if you’re interested in exploring both a modern-day Tokyo and fantastical realms, a story built on your interpersonal relationships that you develop as the player, love Pokemon, or want a game with the funkiest soundtrack around!

Tags: Anime, RPG, single player, story, jazz fusion

Uncharted series — Playstation

From the creators of The Last of Us and Crash Bandicoot, the Uncharted series is a must-play for any fans of high-octane, blockbuster adventures! Players take on the role of Nathan Drake, an infamous treasure hunter, as he treks the globe plundering the spoils of Marco Polo and El Dorado and earns the ire of a many other treasure hunters and bandits. Channeling the feeling of Indiana Jones and Tomb Raider, this series has it all; betrayal, romance, and guns a-blazing.

Tags: Action, adventure, single player, cinematic

Fallout: New Vegas — Xbox

A transgressive look at a post-nuclear war America, the Fallout series has always offered deep political commentary on the nature of democracy, capitalism, and xenophobia. Perhaps the most sophisticated installment of the modern era, Fallout: New Vegas takes players into the Mojave Wasteland, where the titular New Vegas is warred over between the New California Republic, the imperialistic Caesar’s Legion, and the enigmatic businessman and proprietor of the New Vegas strip Mr. House. Fallout: New Vegas takes players through a story where greed is a savage force and they must determine whether to play it straight or load the dice.

Tags: RPG, post-apocalyptic, dystopia, hardcore, dialogue-heavy

Journey — Playstation

A prime example of what games as a creative medium is capable of, Journey takes players on, well, a journey through a vast desert littered with ruins of civilizations that once were, haunted by loneliness and isolation. This quiet and melancholic tale is full of eye candy, and asks gamers to ponder the world around them as they wander the vast dunes before them. If you have a PlayStation Network account, other players can actually be placed into your game where you can explore together. While you cannot communicate with this other player, there is something to be said about sharing a moment with a stranger.

Tags: Single player, adventure, casual, vibrant

Life Is Strange — Xbox

Set in an idyllic seaside Oregon town, Life Is Strange is an episodic adventure game where the story centers on 18-year old Max Caulfield and her discovery of the incredible ability to rewind time. Max finds out that every decision of hers creates a butterfly effect, as players take control of her actions and witness their unfolding in the narrative with emotional consequences. This is a must-play for anybody a fan of interactive storytelling in games, as well as fans of young adult fiction.

Tags: Single player, choose your own adventure, young adult, LGBTQ+

Hellblade: Senua’s Sacrifice — Playstation

Hellblade: Senua’s Sacrifice offers gamers one of the most accurate and respectful depiction of psychosis in media to date. Taking on the role of titular Senua, in a Norse and Celtic inspired dark fantasy, players are tasked with traveling the depths of Helheim to save the soul of her dead lover from the goddess Hela. A unique blend of puzzles and combat, Senua must survive tests of strength and intellect, as well as boss encounters with gods and creatures alike, all while managing a “curse” of voices and illusions.

Tags: Action, adventure, single player, puzzles, psychological horror

BioShock — Xbox

No Gods or Kings. Only Man. Embroidered on a blood-red banner under the menacing visage of tycoon Andrew Ryan, BioShock‘s city of Rapture makes its ideals viscerally known at its front gates. This city, an underwater art-deco hellscape, is home to an essentially abandoned civilization where genetically-modifying drugs harvested through parasites implanted into orphans have warped its citizens into super-human monsters. If that doesn’t paint the picture vivid enough, I don’t know what will. Simply one of the most transgressive shooters in history, as the game touts a sophisticated RPG leveling system that gives players a suite of abilities like telekinesis or pyrokinesis. Play this one for a scathing take on Ayn Rand-ian philosophies!

Tags: Shooter, single-player, RPG, dystopic fiction, political commentary, body horror

 

 

 

The Library’s Growing Video Game Section and Ones that I’ve Enjoyed!

Recently, the UWB/CC Campus Library has expanded its video game selection by now including games from the latest generation of consoles such as the Xbox One, PlayStation 4, and Nintendo Switch! I grew up playing video games and even though I’m a lot a busier as a college student, I still try to work in some gaming time every now and then to relieve stress. Some of the video games that I’ve enjoyed are now available to check out in the library and here is my experience playing them.

  • Red Dead Redemption 2 (PS4 and Xbox One)
    • Red Dead Redemption 2 was one of those “don’t judge a book by its cover” situations for me because I wasn’t totally drawn to the whole Wild West cowboy idea at first, but, boy did it really fool me. It threw me on a long emotional roller coaster where the storyline and gameplay really makes players invested in how they make choices because they are consequential to the main character development of Arthur Morgan. What I also liked about the game is its attention to detail. Who doesn’t love a game with a ton of customizations? You can customize clothing, weapons, and even your horse. There are a ton of things to accomplish aside from main missions on this open-world map. It’s a ton of fun! This is definitely a game that is worth the time and effort playing!

RDR2
GIF found here

  • Marvel’s Spider-Man (PS4).
    • Playing as your friendly neighborhood Spider-Man is a nice and lighthearted game if you’re looking for something that you can easily pick up and play for an hour at a time. Being a computer science nerd, I really appreciate the swing mechanics that the developers used in the game. It makes swinging through the city of New York seamless and extremely satisfying! You also get to unlock different Spider-Man suits that come with unique abilities and the option to upgrade gadgets. Like most games, there are side missions that you can do to gain experience points and to progress the story. Easily one of my favorite games of the year.

Spiderman.gif
GIF found here

  • The Legend of Zelda: Breath of the Wild (Switch)
    • Out of all the Legend of Zelda games, Breath of the Wild is the “wildest” one I’ve played. See what I did there? I’ll try my best to summarize this super packed game into a paragraph. First off, the visuals and soundtrack of the game is unlike any other game Nintendo has done in the past. The map in this game is huge. As you travel, you will enter across different climate regions with dynamic weather where you can discover hundreds of shrines and find Korok seeds needed to upgrade your inventory slots. In the game, you play as Link and you’re trying to recollect your past and defeat Ganon in order to free Princess Zelda. There is so much more to this game than I am trying to put into words so I hope that you just check out the game for yourself and have a great experience.

LoZ
GIF found here

Overall, I am looking forward to more games that will be added to the collection in the future and hopefully with more games I’ll be able to share my new experiences in a future blog post! If you find yourself on campus needing a break, you can come to the ARC Gaming area located on the first floor across the street from the library where you can play video and board games.