Decentralized Computing Lab

Game


June 4, 2022

Our Work on Analyzing Player Behavior in Blockchain Games Accepted by ACM FDG’22

Our recent work titled “Towards Understanding Player Behavior in Blockchain Games: A Case Study of Aavegotchi” is accepted by the 17th International Conference on the Foundations of Digital Games (FDG 2022). Blockchain games introduces unique gameplay and incentive mechanisms by allowing players to be rewarded with in-game assets or tokens through financial activities. In practice,…


August 20, 2021

Our Metaverse Paper presented in ACM MM’21 has reached 1000 citations

According to Google Scholar [link], our paper “Metaverse for Social Good: A University Campus Prototype,” presented in the Brave New Ideas (BNI) track of the 29th ACM International Conference on Multimedia (ACM MM ’21), has reached 1,000 citations. Additionally, statistics from the ACM Digital Library indicate that this paper has been downloaded over 10,000 times,…


August 22, 2020

Game Launch: Newbie at CUHK(SZ)

Newbie at CUHK(SZ) is a 3D game featuring a voxelized version of our campus. It is developed by the undergraduates of our laboratory for half a year. Through an open world based RPG story, the life of a freshman here is presented to the players. The player will explore the campus, communicate with the staff, and…


April 30, 2020

[Invited Talk] Yufeng Zhu: An Overview on the Research and Applications of Physics and Geometry in Computer Graphics

This talk will give an overview of physical and geometric modeling development and applications in the computer graphics field. The speaker will also briefly talk about some interesting research problems that he worked on and discuss some remaining open problems in this area to stimulate the audience’s interest in joining the force of this area.


January 9, 2020

Our Work “Rhythm Dungeon” Received The “Best Blockchain Game Of The Year” Award From Game Teahouse

“Golden Tea Award” is an annually game award presented by Game Teahouse, a top Chinese game media. The seventh Golden Tea Award Ceremony was held on Jan. 7, 2019 at Sheraton Guangzhou Hotel. Rhythm Dungeon received the “Best Blockchain Game of the Year Award” in the awards ceremony. It is a game designed and developed…


October 31, 2019

Our Work “Reciprocal Crowdsourcing: Building Cooperative Game Worlds on Blockchain” Has Been Accepted by ICCE 2020

Our work “Reciprocal Crowdsourcing: Building Cooperative Game Worlds on Blockchain” has been accepted into  38th IEEE International Conference on Consumer Electronics 2020 (ICCE 2020), which will be held at Las Vegas, Nevada, California, USA, during January 4-6, 2020. ICCE is an established forum for innovative research in all areas of consumer electronics. The theme of…


July 10, 2019

Our Paper “Proof-Of-Play: A Novel Consensus Model For Blockchain-Based Peer-To-Peer Gaming System” Received Best Student Paper Award From ACM BSCI 2019

Our paper “Proof-of-Play: A Novel Consensus Model for Blockchain-based Peer-to-Peer Gaming System” received the best student paper award from 2019 ACM International Symposium On Blockchain And Secure Critical Infrastructure (BSCI 2019).


June 9, 2019

Our work “Rhythm Dungeon: A Blockchain-based Music Roguelike Game” has been accepted by FDG 2019 Posters & Demos Track

Our work “Rhythm Dungeon: A Blockchain-based Music Roguelike Game” has been accepted into Foundation of Digital Games 2019 (FDG 2019) Demos Track, which will be hold at California Polytechnic State University, San Luis Obispo, California, USA, during August 26-30, 2019. Foundations of Digital Games is a major international “big tent” academic conference dedicated to exploring…


April 18, 2019

Our Work “A Security Case Study For Blockchain Games” Has Been Accepted by IEEE GEM 2019

Our work “A Security Case Study for Blockchain Games” has been accepted to IEEE Games Entertainment & Media Conference 2019 (GEM 2019), New Haven, Connecticut, United States, June 19-22, 2019. Continuing the grand tradition & broadening the scope of the IEEE International Games Innovation Conference (IGIC, 2009 – 2013), IEEE Games Entertainment & Media Conference…


March 1, 2019

Our Work “An Interoperable Avatar Framework across Multiple Games and Blockchains” has been Accepted by IEEE INFOCOM 2019 Demo Session

Our manuscript “An Interoperable Avatar Framework across Multiple Games and Blockchains” has been accepted to IEEE International Conference on Computer Communications (INFOCOM2019) Demo session. It is a collaborative work with Mr. Xiao Wu, CEO of White Matrix Inc., Nanjing. By designing and implementing the framework, we envision the future direction of blockchain games. We will…



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