Decentralized Computing Lab

Game


February 4, 2019

我们的文章QoE-Oriented Resource Optimization for Mobile Cloud Gaming: A Potential Game Approach被IEEE ICC 2019录用

我们近期题为QoE-Oriented Resource Optimization for Mobile Cloud Gaming: A Potential Game Approach的文章被IEEE国际通信会议ICC2019录用,大会将于2019年5月20至24号在上海举办。 IEEE ICC 2019今年收到了超过 2590份投稿,每篇论文都经过至少三名审稿人或者技术委员会成员的严格评阅,择优录取。今年ICC大会的录用率约为39%。


Our Paper “QoE-Oriented Resource Optimization for Mobile Cloud Gaming: A Potential Game Approach” Has Been Accepted To IEEE ICC 2019

Our paper titled “QoE-Oriented Resource Optimization for Mobile Cloud Gaming: A Potential Game Approach” has been accepted to IEEE International Conference on Communications (ICC2019), which will be hold at Shanghai, China during 20-24 May, 2019. IEEE ICC 2019 received over 2590 submissions. Each paper was carefully peer-reviewed by at least three reviewers and/or TPC members….


December 7, 2018

[Invited Talk] Xiao Wu: thinking in blockchain games

We invited Mr. Xiao Wu, CEO of White Matrix Inc., to deliver a talk titled thinking in blockchain games at CUHK-Shenzhen. Students in our game research group participated the Q&A session.


[特邀讲座] 吴啸:区块链游戏应用以及创意框架

12月6号晚间,纯白矩阵CEO吴啸应邀在我校进行题为《区块链游戏应用以及创意框架》的讲座。 现场同学踊跃提问,气氛热烈。


November 12, 2018

[特邀讲座] 朱超捷:游戏引擎制作学习

卡内基梅隆大学娱乐技术硕士生朱超捷应邀在我校开展题为“Learning the Game Engine by Making One”的讲座。 讲座以卡内基梅隆大学的Isetta项目为出发点,讲述了游戏引擎开发的细节过程和技术难点。


[Invited Talk] Chaojie Zhu: Learning the Game Engine by Making one

Mr. Chaojie Zhu from Canegie Mellon University delivered a talk titled “Learning the Game Engine by Making one” at CUHK-Shenzhen. In this talk, Chaojie introduced their Isetta Engine project, which provides a detailed track for the development of a game engine.


January 8, 2018

我们的最新工作UBCGaming: Ubiquitous Cloud Gaming System发表在IEEE Systems Journal上

针对解构化的云游戏系统,我们的最新论文UBCGaming: Ubiquitous Cloud Gaming System被发表在IEEE Systems Journal上


Our paper “UBCGaming: Ubiquitous Cloud Gaming System” has been accepted by IEEE Systems Journal

Our recent work on decomposed cloud gaming systems has been published in IEEE Systems Journal



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