2025
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Decentralized Web3 Non-Fungible Token Community for Societal Prosperity? A Social Capital Perspective“, In The 28th ACM SIGCHI Conference on Computer-Supported Cooperative Work & Social Computing (CSCW’25), 2025. [bib], “
2024
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Bridging Incentives and Dependencies: An Iterative Combinatorial Auction Approach to Dependency-Aware Offloading in Mobile Edge Computing“, IEEE Transactions on Mobile Computing, 2024. [bib], “
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Incentivizing Socio-Ethical Integrity in Decentralized Machine Learning Ecosystems for Collaborative Knowledge Sharing“, IEEE Transactions on Computational Social Systems, 2024. [bib], “
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Incentive Mechanism Design Toward a Win-Win Situation for Generative Art Trainers and Artists“, IEEE Transactions on Computational Social Systems, 2024. [bib], “
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Incentive Mechanism for Redactable Blockchain Governance: An Evolutionary Game Approach“, IEEE Transactions on Computational Social Systems, 2024. [bib], “
-
Honest or Dishonest? Promoting Integrity in Loot Box Games through Evolutionary Game Theory“, IEEE Transactions on Computational Social Systems, 2024. [bib], “
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Blockchain-based AI-Generated Content (AIGC) Zero Knowledge Dataset Regulation System“, IEEE System, Man, and Cybernetics Magazine, 2024. [bib], “
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Smart Contract as a Service: A Paradigm of Reusing Smart Contract in Web3 Ecosystem“, IEEE Consumer Electronics Magazine, 2024. [bib], “
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Meetor: A Human-Centered Automatic Video Editing System for Meeting Recordings“, ACM Transactions on Multimedia Computing, Communications, and Applications, 2024. [bib], “
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SemNFT: A Semantically Enhanced Decentralized Middleware for Digital Asset Immortality“, In 32nd ACM International Conference on Multimedia (MM’24), Melbourne, Australia, October 28-November 1, 2024. [bib], “
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Duopoly Competition in Blockchain Game with Interoperability“, In 2024 IEEE International Conference on Systems, Man, and Cybernetics (SMC’24), Sarawak, Malaysia, Oct 6 – 10, 2024. [bib], “
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Maximizing the Social Welfare of Decentralized Knowledge Inference through Evolutionary Game“, In 2024 IEEE Conference on Computer Communications Workshops (INFOCOM’24 WKSHPS), Vancouver, Canada, May 20-23, 2024. [bib], “
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Unveiling the Paradox of NFT Prosperity“, In The ACM Web Conference 2024 (WWW’24), Singapore, May 13 – 17, 2024. [bib], “
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ARTEMIS: Detecting Airdrop Hunters in NFT Markets with a Graph Learning System“, In The ACM Web Conference 2024 (WWW’24), Singapore, May 13 – 17, 2024. [bib], “
2023
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Education in Metaverse: The Status Quo and the Innovation“, Journal of East China Normal University (Educational Sciences), 2023. [bib], “
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Harnessing Web3 on Carbon Offset Market for Sustainability: Framework and A Case Study“, IEEE Wireless Communications, 2023. [bib], “
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Knowledge Inference over Web 3.0 for Intelligent Fault Diagnosis in Industrial Internet of Things“, IEEE Transactions on Network Science and Engineering, 2023. [bib], “
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A Comparative Analysis of Centralized and Decentralized Developer Autonomous Organizations Managing Conflicts in Discussing External Crises“, IEEE Transactions on Computational Social Systems, 2023. [bib], “
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How Information Manipulation on Social Media Influences the NFT Investors’ Behavior: A Case Study of Goblintown.Wtf“, IEEE Transactions on Computational Social Systems, 2023. [bib], “
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MetaCube: A Crypto-Based Unique User-Generated Content Editor for Web3 Metaverse“, IEEE Communications Magazine, 2023. [bib], “
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Web3 Metaverse: State-of-the-Art and Vision“, ACM Transactions on Multimedia Computing, Communications, and Applications, 2023. [bib], “
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Facilitating Serverless Match-Based Online Games with Novel Blockchain Technologies“, ACM Transactions on Internet Technology, Association for Computing Machinery, Feb, 2023. [bib], “
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BranchClash: A Fully On-Chain Tower Defense Blockchain Game with New Collaboration Mechanism“, In 31st ACM International Conference on Multimedia Demos and Videos Track (MM’23 Demo), Ottawa, Canada, October 29-November 3, 2023. [bib], “
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MetaCast: A Self-Driven Metaverse Announcer Architecture Based on Quality of Experience Evaluation Model“, In 31st ACM International Conference on Multimedia (MM’23), Ottawa, Canada, October 29-November 3, 2023. [bib], “
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Quantitative Analysis of Play-to-Earn Blockchain Games: A Case Study of Axie Infinity“, In IEEE International Conference on Metaverse Computing, Networking and Applications (MetaCom’23), Kyoto, Japan June 26-28, 2023. [bib], “
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Web3DP: A Crowdsourcing Platform for 3D Models Based on Web3 Infrastructure“, In 14th Conference on ACM Multimedia Systems (MMSys’23), Vancouver, BC, Canada, 2023. [bib], “
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Altruistic and Profit-Oriented: Making Sense of Roles in Web3 Community from Airdrop Perspective“, In The 2023 ACM CHI Conference on Human Factors in Computing Systems (CHI’23), Hamburg, Germany, 2023. [bib], “
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Combinatorial Auction-enabled Dependency-Aware Offloading Strategy in Mobile Edge Computing“, In 2023 IEEE Wireless Communications and Networking Conference (WCNC’23), 2023. [bib], “
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Newbie at CUHKSZ: A Voxel Art Puzzle Game for Campus Orientation“, In 2023 IEEE International Conference on Consumer Electronics (ICCE’23) Demo, 2023. [bib], “
2022
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Towards Understanding Governance Tokens in Liquidity Mining: A Case Study of Decentralized Exchanges“, World Wide Web, Springer, 2022. [bib], “
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An Incentive Mechanism for Sustainable Blockchain Storage“, IEEE/ACM Transactions on Networking, 2022. [bib], “
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Mobile Devices Strategies in Blockchain-based Federated Learning: A Dynamic Game Perspective“, IEEE Transactions on Network Science and Engineering, 2022. [bib], “
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CryptoArcade: A Cloud Gaming System with Blockchain-based Token Economy“, IEEE Transactions on Cloud Computing, 2022. [bib], “
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A Storage Sustainability Mechanism With Heterogeneous Miners in Blockchain“, IEEE Journal on Selected Areas in Communications, 2022. [bib], “
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Portrait of Decentralized Application Users: An Overview Based on Large-scale Ethereum Data“, CCF Transactions on Pervasive Computing and Interaction, 2022. [bib], “
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Digital Economics in Metaverse: State-of-the-Art, Characteristics, and Vision“, Big Data Research, 2022. [bib], “
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An Energy-efficient and Privacy-aware Decomposition Framework for Edge-assisted Federated Learning“, ACM Transactions on Sensor Networks, 2022. [bib], “
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Crypto-Dropout: To Create Unique User-Generated Content Using Crypto Information in Metaverse“, In 2022 IEEE 24th International Workshop on Multimedia Signal Processing (MMSP), 2022. [bib], “
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Understanding the Challenges of Team-Based Live Streaming for First-Person Shooter Games“, In The IEEE CTSoc International Conference on Games Entertainment & Media 2022 (GEM’22), Barbados, Nov 27-30, 2022. [bib], “
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An Adaptive Hint System for Puzzle Games: A Multimodal-Based Approach“, In The IEEE CTSoc International Conference on Games Entertainment & Media 2022 (GEM’22), Barbados, Nov 27-30, 2022. [bib], “
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What Features Influence Impact Feel? A Study of Impact Feedback in Action Games“, In The IEEE CTSoc International Conference on Games Entertainment & Media 2022 (GEM’22), Barbados, Nov 27-30, 2022. [bib], “
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User-Generated Content and Editors in Video Games: Survey and Vision“, In 2022 IEEE Conference on Games (CoG’22), 2022. [bib], “
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Towards Understanding Player Behavior in Blockchain Games: A Case Study of Aavegotchi“, In The 17th International Conference on the Foundations of Digital Games (FDG’22), Athens, Greece, 2022. [bib], “
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FLAD: A Human-centered Video Content Flaw Detection System for Meeting Recordings“, In The 32nd Workshop on Network and Operating System Support for Digital Audio and Video (NOSSDAV’22), Athlone, Ireland, June 14-17, 2022. [bib], “
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See Through Them: A Framework for Inferring The Cognitive States of Puzzle Game Players via Eye Gaze“, In The 2nd ACM Workshop on Game Systems (GameSys’22), Athlone, Ireland, June 14-17, 2022. [bib], “
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Synchronization in Games Sound: An Audiovisual Study on Player Experience and Performance“, In The 2nd ACM Workshop on Game Systems (GameSys’22), Athlone, Ireland, June 14-17, 2022. [bib], “
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A Blockchain-based Profiling System for Exploring Human Factors in Cloud-Edge-End Orchestration“, In 2022 Workshop on Block6G: Intelligent, Scalable, and Efficient Blockchain for 6G Networking and Communications (Block6G’22), ICDCS Workshops, 2022. [bib], “
-
Economics Analysis of Loot Box Market in Blockchain Games“, In 2022 ACM International Symposium on Blockchain and Secure Critical Infrastructure (BSCI’22), Nagasaki, Japan, May 30, 2022. [bib], “
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Economic Analysis of Decentralized Exchange Market with Transaction Fee Mining“, In 2022 ACM International Symposium on Blockchain and Secure Critical Infrastructure (BSCI’22), Nagasaki, Japan, May 30, 2022. [bib], “
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Psychological Game Analysis for Crowdsourcing with Reciprocity“, In IEEE International Conference on Communications (ICC’22), Seoul, South Korea, May 16-20, 2022. [bib], “
2021
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Total Cost Ownership Optimization of Private Clouds: A Rack Minimization Perspective“, Springer Wireless Networks (WINET), 2021. [bib], “
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Partitioning Stateful Data Stream Applications in Dynamic Edge Cloud Environments“, IEEE Transactions on Service Computing, 2021. [bib], “
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Hybrid Blockchain-Based Resource Trading System for Federated Learning in Edge Computing“, IEEE Internet of Things Journal, 2021. [bib], “
-
Metaverse for Social Good: A University Campus Prototype“, In 29th ACM International Conference on Multimedia (MM’21), Chengdu, China, October 20-24, 2021. [bib], “
-
Heraclitus’s Forest: An Interactive Artwork for Oral History“, In 29th ACM International Conference on Multimedia (MM’21) Interactive Artworks Track, Chengdu, China, October 20-24, 2021. [bib], “
-
FastPSO: Towards Efficient Swarm Intelligence Algorithm on GPUs“, In The 50th International Conference on Parallel Processing (ICPP2021), Chicago, Illinois, USA, August 9-12, 2021. [bib], “
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The Advertising in Free-to-play Games: A Game Theory Analysis“, In The ACM Workshop on Game Systems (GameSys’21), Istanbul, Turkey, September 28- October 1, 2021. [bib], “
2020
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Beh-Raft-Chain: A Behavior-based Fast Blockchain Protocol for Complex Networks“, IEEE Transactions on Network Science and Engineering, 2020. [bib], “
-
Virtual Machine Placement Optimization in Mobile Cloud Gaming through QoE-Oriented Resource Competition“, IEEE Transactions on Cloud Computing, 2020. [bib], “
-
Application and Evaluation of Payment Channel in Hybrid Decentralized Ethereum Token Exchange “, Blockchain: Research and Applications, 2020. [bib], “
-
Occlusion Detection for Automatic Video Editing“, In 28th ACM International Conference on Multimedia (MM’20), Seattle, United States, October 12-16, 2020. [bib], “
-
Infinity Battle: A Glance of how Blockchain Techniques Serve for Serverless Gaming System“, In 28th ACM International Conference on Multimedia (MM’20) Demo, Seattle, United States, October 12-16, 2020. [bib], “
-
A Dynamic Partitioning Framework for Edge-assisted Cloud Computing“, In 20th International Conference on Algorithms and Architectures for Parallel Processing (ICA3PP’20), Oct. 2-4, 2020. [bib], “
-
Edge-assisted Federated Learning: An Empirical Study from Software Decomposition Perspective“, In 20th International Conference on Algorithms and Architectures for Parallel Processing (ICA3PP’20), Oct. 2-4, 2020. [bib], “
-
DP-Hybrid: A Two-Layer Consensus Protocol for High Scalability in Permissioned Blockchain“, In 2020 International Conference on Blockchain and Trustworthy Systems (BlockSys’20), Aug. 6-7, 2020. [bib], “
-
CloudArcade: A Blockchain Empowered Cloud Gaming System“, In 2020 ACM International Symposium on Blockchain and Secure Critical Infrastructure (BSCI 2020), Taipei, Taiwan, June 1-5, 2020. [bib], “
-
ChainIDE 2.0: Facilitating Smart Contract Development for Consortium Blockchain“, In 2020 IEEE Conference on Computer Communications Workshops (INFOCOM’20 WKSHPS), Toronto, Canada, July 6-9, 2020. [bib], “
-
Economics of Blockchain Storage“, In IEEE International Conference on Communications (ICC’20), Dublin, Ireland, June 7-11, 2020. [bib], “
-
Reciprocal Crowdsourcing: Building Cooperative Game Worlds on Blockchain“, In 38th IEEE International Conference on Consumer Electronics (ICCE’20), Las Vegas, Nevada, USA, January 4-6, 2020. [bib], “
2019
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T-PBFT: An EigenTrust-based practical Byzantine fault tolerance consensus algorithm“, China Communications, 2019. [bib], “
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ChainIDE: A Cloud-based Integrated Development Environment for Cross-blockchain Smart Contracts“, In 11th IEEE International Conference on Cloud Computing Technology and Science (CloudCom’19) POSTER, Sydney, Australia, December 11 – December 13, 2019. [bib], “
-
EduBloud: A Blockchain-based Education Cloud“, In The Computing, Communications and IoT Applications Conference (ComComAp’19), Shenzhen, China, October 26-28, 2019. [bib], “
-
Rhythm Dungeon: A Blockchain-Based Music Roguelike Game“, In The 14th International Conference on the Foundations of Digital Games (FDG’19), San Luis Obispo, California, USA, 2019. [bib], “
-
Blockchain Games: A Survey“, In IEEE Conference on Games (CoG’19), London, United Kingdom, Aug 20-23, 2019. [bib], “
-
A Security Case Study for Blockchain Games“, In IEEE Games Entertainment & Media Conference 2019 (GEM’19), New Haven, Connecticut, United States, June 19-22, 2019. [bib], “
-
Proof-of-Play: A Novel Consensus Model for Blockchain-based Peer-to-Peer Gaming System“, In 2019 ACM International Symposium on Blockchain and Secure Critical Infrastructure (BSCI’19), Auckland, New Zealand, 2019. [bib], “
-
Demo Abstract: An Interoperable Avatar Framework Across Multiple Games and Blockchains“, In 2019 IEEE Conference on Computer Communications Demos (INFOCOM’19 DEMO), Paris, France, April 29-May 2, Paris, France, 2019. [bib], “
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EdgeToll: A Blockchain-based Toll Collection System for Public Sharing of Heterogeneous Edges“, In 2019 IEEE Conference on Computer Communications Workshops (INFOCOM’19 WKSHPS), Paris, France, April 29-May 2, Paris, France, 2019. [bib], “
-
A Payment Channel Based Hybrid Decentralized Ethereum Token Exchange“, In 2019 IEEE International Conference on Blockchain and Cryptocurrency (ICBC’19), May, 2019. [bib], “
-
QoE-Oriented Resource Optimization for Mobile Cloud Gaming: A Potential Game Approach“, In IEEE International Conference on Communications (ICC’19), Shanghai, China, May 20-24, 2019. [bib], “
2018
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Ad-Hoc Cloudlet Based Cooperative Cloud Gaming“, IEEE Transactions on Cloud Computing, July, 2018. [bib], “
- , “
- , “
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Decentralized Applications: The Blockchain-Empowered Software System“, IEEE Access, 17, September, 2018. [bib], “
2017
- , “
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Balancing Cloud and Mobile Terminal: An Empirical Study on Decomposed Cloud Gaming“, In 9th IEEE International Conference on Cloud Computing Technology and Science (CloudCom’17), Hong Kong, China, December 11 – December 14, 2017. [bib], “
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A Novel Game Map Preloading and Resource Provisioning Scheme in Cooperative Cloud Networks“, In 9th IEEE International Conference on Cloud Computing Technology and Science (CloudCom’17), Hong Kong, China, December 11 – December 14, 2017. [bib], “
- , “
2016
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2015
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Cognitive Resource Optimization for the Decomposed Cloud Gaming Platform“, IEEE Transactions on Circuits and Systems for Video Technology, 2015. [bib], “
-
Quality-of-Experience Optimization for a Cloud Gaming System With Ad Hoc Cloudlet Assistance“, IEEE Transactions on Circuits and Systems for Video Technology, 2015. [bib], “
-
DCRA: Decentralized Cognitive Resource Allocation Model for Game as a Service“, In 7th IEEE International Conference on Cloud Computing Technology and Science (CloudCom’15), Vancouver, BC, Canada, November 30 – December 3, 2015. [bib], “
-
A Privacy and Price-Aware Inter-Cloud System“, In 7th IEEE International Conference on Cloud Computing Technology and Science (CloudCom’15), Vancouver, BC, Canada, November 30 – December 3, 2015. [bib], “
-
Prototyping Decomposed Cloud Software: A Case Study on 3D Skeletal Game Engine“, In 7th IEEE International Conference on Cloud Computing Technology and Science (CloudCom’15), Vancouver, BC, Canada, November 30 – December 3, 2015. [bib], “
-
Caching-as-a-Service: Virtual caching framework in the cloud-based mobile networks“, In 2015 IEEE Conference on Computer Communications Workshops (INFOCOM’15 WKSHPS), Hong Kong, China, April 26 – May 1, 2015. [bib], “
-
MCG Test-Bed: An Experimental Test-Bed for Mobile Cloud Gaming“, In Proceedings of the 2nd ACM Workshop on Mobile Gaming (MobiGames’15), Florence, Italy, 2015. [bib], “
2014
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A Cloudlet-Assisted Multiplayer Cloud Gaming System“, Mobile Networks and Applications (MONET), 2014. [bib], “
- , “
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Ad Hoc Cloudlet Based Cooperative Cloud Gaming“, In IEEE 6th International Conference on Cloud Computing Technology and Science (CloudCom’14), Singapore, December 15-18, 2014. [bib], “
-
Resource management for cognitive cloud gaming“, In IEEE International Conference on Communications (ICC’14), Sydney, Australia, June 10-14, 2014. [bib], “
-
Decomposed cloud games: Design principles and challenges“, In 2013 IEEE International Conference on Multimedia and Expo Workshops (ICME’13 WKSHPS), Chengdu, China, July 14-18, 2014. [bib], “
2013
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A Cognitive Platform for Mobile Cloud Gaming“, In IEEE 5th International Conference on Cloud Computing Technology and Science (CloudCom’13), Bristol, United Kingdom, December 2-5, 2013, Volume 1, 2013. [bib], “
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Next Generation Mobile Cloud Gaming“, In Seventh IEEE International Symposium on Service-Oriented System Engineering (SOSE’13), San Francisco, CA, USA, March 25-28, 2013, 2013. [bib], “
-
Community Cloud: Concept, Model, Attacks and Solution“, In IEEE 5th International Conference on Cloud Computing Technology and Science (CloudCom’13), Bristol, United Kingdom, December 2-5, 2013, Volume 2, 2013. [bib], “
2012
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Multiplayer Cloud Gaming System with Cooperative Video Sharing“, In 4th IEEE International Conference on Cloud Computing Technology and Science Proceedings, 2012. [bib], “
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Optimal Frame Structure Design Using Landmarks for Interactive Light Field Streaming“, In 2012 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP’12), March, 2012. [bib], “
2011
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A Genetic Algorithm Approach to Multi-Agent Itinerary Planning in Wireless Sensor Networks“, Mobile Networks and Applications (MONET), 01, Dec, 2011. [bib], “
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Optimized frame structure for interactive light field streaming with cooperative caching“, In 2011 IEEE International Conference on Multimedia and Expo (ICME’11), July, 2011. [bib], “
2010
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MMORPG Traffic Measurement, Modeling and Generator over WiFi and WiMax“, In 2010 IEEE Global Telecommunications Conference (GLOBECOM’10), Dec, 2010. [bib], “