UX Pedagogy
The purpose of UX Pedagogy is to understand and improve how we teach user experience. This is a joint project with Dr. Heather Noel Turner. Read more about UX Pedagogy.
As a grant-funded and IRB approved project, UX Pedagogy has four main goals:
- Researching existing teaching practices
- Gathering teaching materials like assignments and syllabi
- Developing evidence-based teaching practices
- Creating community by bringing together instructors to share insights, ideas, and experiences
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While UX is a multidisciplinary field, our primary focus is on Technical and Professional Communication Programs in higher education.
Understanding UX in Practice
User Experience is a relatively young and quickly growing professional practice. Understanding how UX is done in practice can help inform how we teach the next generation of UX professionals. Â Currently, I am interviewing UX practitioners about their work lives, learn more about the project Understanding UX in Practice
The practice of user experience occurs in a rhetorically complex space where there are competing priorities and power structures. Since design practitioners tend to be the newcomers, both as a field and also within their organizations, they have had to develop rhetorically savvy ways to convince others to accept the methods and results of their work.
Project EMAR – Designing a social robot to address teen stress
Teens face more stress than any other age group. I’m working on a team to develop a social robot to help better understand and address teen stress. Follow our work here: http://sites.uw.edu/emar.
Broadening participation in human-centered design
Building better technologies means we have diverse perspectives and viewpoints at the design table. I work to bring community-based, participatory approaches to design research and also engage young people in design by introducing them to design practices.